shared/domain/module/body/
memory.rsuse crate::domain::module::{
body::{Body, BodyConvert, BodyExt, ThemeId, _groups::cards::*},
ModuleKind,
};
use serde::{Deserialize, Serialize};
use std::collections::HashSet;
#[derive(Default, Clone, Serialize, Deserialize, Debug)]
pub struct ModuleData {
pub content: Option<Content>,
}
#[derive(Default, Clone, Serialize, Deserialize, Debug)]
pub struct Content {
pub base: BaseContent,
pub player_settings: PlayerSettings,
}
#[derive(Default, Clone, Serialize, Deserialize, Debug)]
pub struct PlayerSettings {
pub time_limit: Option<u32>,
pub pairs_to_display: Option<u32>,
}
impl BodyExt<Mode, Step> for ModuleData {
fn as_body(&self) -> Body {
Body::MemoryGame(self.clone())
}
fn is_complete(&self) -> bool {
self.content
.as_ref()
.map_or(false, |content| content.base.is_valid())
}
fn kind() -> ModuleKind {
ModuleKind::Memory
}
fn new_with_mode_and_theme(mode: Mode, theme: ThemeId) -> Self {
ModuleData {
content: Some(Content {
base: BaseContent {
mode,
theme,
..Default::default()
},
..Default::default()
}),
}
}
fn mode(&self) -> Option<Mode> {
self.content.as_ref().map(|c| c.base.mode.clone())
}
fn requires_choose_mode(&self) -> bool {
self.content.is_none()
}
fn set_editor_state_step(&mut self, step: Step) {
if let Some(content) = self.content.as_mut() {
content.base.editor_state.step = step;
}
}
fn set_editor_state_steps_completed(&mut self, steps_completed: HashSet<Step>) {
if let Some(content) = self.content.as_mut() {
content.base.editor_state.steps_completed = steps_completed;
}
}
fn get_editor_state_step(&self) -> Option<Step> {
self.content
.as_ref()
.map(|content| content.base.editor_state.step)
}
fn get_editor_state_steps_completed(&self) -> Option<HashSet<Step>> {
self.content
.as_ref()
.map(|content| content.base.editor_state.steps_completed.clone())
}
fn set_theme(&mut self, theme_id: ThemeId) {
if let Some(content) = self.content.as_mut() {
content.base.theme = theme_id;
}
}
fn get_theme(&self) -> Option<ThemeId> {
self.content.as_ref().map(|content| content.base.theme)
}
}
impl BodyConvert for ModuleData {
fn convertable_list() -> Vec<ModuleKind> {
vec![
ModuleKind::Matching,
ModuleKind::Flashcards,
ModuleKind::CardQuiz,
]
}
fn convert_to_matching(&self) -> Result<super::matching::ModuleData, &'static str> {
Ok(super::matching::ModuleData {
content: self
.content
.as_ref()
.map(|content| super::matching::Content {
base: content.base.clone(),
player_settings: super::matching::PlayerSettings::default(),
}),
})
}
fn convert_to_flashcards(&self) -> Result<super::flashcards::ModuleData, &'static str> {
Ok(super::flashcards::ModuleData {
content: self
.content
.as_ref()
.map(|content| super::flashcards::Content {
base: content.base.clone(),
player_settings: super::flashcards::PlayerSettings::default(),
}),
})
}
fn convert_to_card_quiz(&self) -> Result<super::card_quiz::ModuleData, &'static str> {
Ok(super::card_quiz::ModuleData {
content: self
.content
.as_ref()
.map(|content| super::card_quiz::Content {
base: content.base.clone(),
player_settings: super::card_quiz::PlayerSettings::default(),
}),
})
}
}
impl TryFrom<Body> for ModuleData {
type Error = &'static str;
fn try_from(body: Body) -> Result<Self, Self::Error> {
match body {
Body::MemoryGame(data) => Ok(data),
_ => Err("cannot convert body to memory game!"),
}
}
}